Also found at least one place where if you fall down you become completely stuck and have to use an item to teleport or reload a previous save, all because devs ddint foresee players falling from the entrance to the area (its the tower with the mage sanctuary at the top). Especially some later dungeons where you have to lose health to reach another platform, or worse, do blind leaps of faith that may get you to the target offscreen, or a pointless death that just serves to waste player time and acquired resources (at least gold). What a sad state of affairs, there's a lot of good to this game, but also a lot of frankly amateurish mistakes and design that seems to indicate contempt for the player. If you dont collect the extra items from your sanctuary leader quest rewards, and start a new game plus (which the player isnt even warned he will), you permanently lose the possibility of acquiring such items in that save. It seems some decisions in this game design are made for no reason other than to simply frustrate the player.Īlso BIG design flaw. I lost 300k, and more hours than I can count trying to complete it and never made it to the end. Pitchwoods Walkthrough, merchants, Quests, and NPCs for Salt and Sanctuary. Yet another step back in the metroidvania genre. Pitchwoods is a location in Salt and Sanctuary. There is no good reason to take the players special travel abilities away (brands) in a new game+. (also seriously hope I am missing a way to look down and its not just impossible)ĮDIT: Oh man, finished the game and found more game design crimes. You can make a good game like this without needlessly frustrating ♥♥♥♥♥♥♥♥, this is just bad game design. Hope the second game is better, but I already hear it has no map so I have very low expectations. Feels worse than the cheap fall deaths or times when bosses time the attacks to you getting up after first hit and you just die with no fault of your own. It also starts well with making the powerups not missable at first, but then you start to have zero direction and eventually miss one or two and have to travel all over the rather large world totally confused cause of the lack of map. Here I am in 2022 and finding myself lost as well due to devs being too lazy to give us a map and hiding it under a thin ♥♥♥♥♥♥♥♥ veil of "its a souls-like teehee". The vast and interconnected island where the saltborn adventure has as many dangers as treasures, and the observant will discover shortcuts and hidden locations plenty. Honestly there's no good excuse for devs not to include a map, this genre has had maps for decades for a reason. Places & Locations in Salt and Sanctuary refers to the named locales that the player visits throughout the game. Even has the typical metroidvania access to places being locked behind abilities. in this game there is no map :( and world is HUGE! Yeah, this game is totally a metroidvania with souls inspiration. In case of 2d game it's dificult, that cause in metroidvania developers make map. Stone Mage (The House of Splendor, Keepers of Fire and Sky, Order of the Betrayer) Lightning Arc. Dark souls is third person view 3d game, and game map more easy drawling in your mind, cause your brain do it in real life. Originally posted by gungadin22000:It's pretty much a 2D Dark Souls, which also did not have a map.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |